I had the opportunity to design a poster for a Christians in Science event coming up on 22nd November. The focus of the event is a talk called Science and Faith – Friends or Foes? and the speaker, Dr. Rodney Holder, is eminently qualified to speak about this as he’s a mathematician, astrophysicist and an ordained priest in the Church of England.
I chose to explore a style of illustration using photos and mixing imagery found on the internet such as photos under creative commons licenses. Designs that use photographic imagery can be very striking and have a wider massmarket appeal than cartoon style illustration, but take different techniques to put together than the skills I typically practice. This wasn’t something I’d tried before seriously, but I had a bit of guidance from a tutorial in the Imagine Publishing magazine Illustrate with Photoshop. Since I spent about three hours on the tutorial it justified the cover price and it’ll get better value from here onwards!
The event’s theme gave me a juicy big reason to search for some truly epic imagery to incorporate.
Here’s some artwork I made for Hallowe’en. I recently finished working as a caricature artist at a theme park. The work was fun and it helped me level-up my art skills a lot. You could draw a crowd, especially drawing in pen straight onto paper; that really wow’d some of the kids and teen visitors! Happy Hallowe’en, everyone!
ConceptArt.org forums present a great learning opportunity, one which I’ve started to participate in more. Here are some vehicles I designed as a response to a “Daily Sketch Group” challenge:
Listing my influences was fun, tho’ they were almost all games and anime from the 90s! :O Another interesting experimental part of how I tackled this was to use Manga Studio for the first time. As I’ve been practising my artwork more I’ve come to realise how at-home I feel using line to render stuff. Manga Studio made it feel pretty natural to be using line digitally.
In order to help me learn from others in the community and also to put a bit of deadline fear into me, I started posting on #AltDevBlogADay at the start of this month. I have two articles up there, and was pleased to find the first one re-published on Gamasutra.com – a site I’ve probably visited for the last decade! The best thing to come out of this has been the chance to share my ideas with people and get some (phew!) positive responses. This is a diagram I’ve been signing in the air to students to try to explain how there are different kinds of game design work in the games industry: